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DDF 100 DRAFTING FUNDAMENTALS (4-4-6)
Prerequisite: Provisional admission
Introduces fundamental concepts and operations necessary to utilize microcomputers for developing fundamental drafting techniques. Emphasis is placed on the basic concepts, terminology, and techniques necessary for CAD applications. Topics include: history of drafting, safety practices, geometric terms/media sizes, hardware and software care and use, basic entities, CAD commands, line relationships, basic CAD applications, and geometric construction.

DDF 101 INTRODUCTION TO DRAFTING (2-8-6)
Prerequisite: Provisional admission
Emphasizes the development of fundamental drafting techniques. Topics include: terminology; drafting equipment care and use; lettering; line relationships; and geometric construction.

DDF 102 SIZE AND SHAPE DESCRIPTION I (1-9-5)
Prerequisites: DDF 101 OR DDF 100, DDF 107
Provides multi view and dimensioning techniques necessary to develop views that completely describe machine parts for manufacture. Topics include: multi view drawing and sketching in pencil and/or ink; precision measurement; tolerances and fits; and basic dimensioning procedures and practices.

DDF 103 SIZE AND SHAPE DESCRIPTION II (1-9-5)
Prerequisites: DDF 101, DDF 102
Continues dimensioning skill development and introduces sectional views. Topics include: advanced dimensioning practices and development of section views in pencil and/or ink.

DDF 105 AUXILIARY VIEWS (1-4-3)
Prerequisite: DDF 102
Introduces techniques necessary for auxiliary view drawings. Topics include: primary and secondary auxiliary views in pencil and/or ink.

DDF 106 FASTENERS (1-4-3)
Prerequisite: DDF 102
Provides knowledge and skills necessary to draw and specify fasteners. Topics include: types, representations, and specification of threads; drawing of fasteners; use of technical reference sources; and use of welding symbols.

DDF 107 CAD FUNDAMENTALS (2-8-6)
Prerequisites: DDF 102, SCT 100
Introduces basic concepts, terminology and techniques necessary for CAD applications. Topics include: terminology; CAD commands; basic entities; and basic drafting applications.

DDF 108 INTERSECTIONS AND DEVELOPMENT (1-9-5)
Prerequisites: DDF 103, MAT 104
Introduces the graphic description of objects represented by the intersection of geometric components. Topics include: surface development; establishment of true length; and intersection of lines, planes, prisms, pyramids, curved surfaces, and cylinders and cones.

DDF 109 ASSEMBLY DRAWINGS I (1-9-5)
Prerequisite: DDF 108
Provides knowledge and skills necessary to make working drawings. Topics include: detail drawing; orthographic assembly drawings; pictorial assembly drawings; and utilization of technical reference source.

DDF 111 INTERMEDIATE CAD (2-8-6)
Prerequisites: DDF107, MAT 104
Continues developing CAD utilization skills in discipline-specific applications. Topics include: intermediate CAD commands; entity management; advanced line construction; block construction and management, command reference customization; advanced entity manipulation; and system variables.

DDF 112 3-D DRAWING AND MODELING (2-8-6)
Prerequisite: DDF 111
Continues developing CAD utilization skills in discipline specific applications. Topics include: advanced CAD commands; CAD applications; macro utilization; application utilization; 3-D modeling; rendering; advanced application utilization; and pictorial drawings.

DDF 120 INTRODUCTION TO ANIMATION (2-8-6)
Prerequisites: DDF 125, DDF 133, DDF 135, CAM 110
Introduces students to the various techniques used to create 3D animations.  Additionally, students will create animations utilizing digital lighting, materials, and other animation effects.  Topics include: using various controllers, camera matching and tracking, hierarchy linking and inverse kinematics, mechanical motion, basic bone creation, and basic caricature creation.

DDF 125 DIGITAL LIGHTING (2-8-6)
Prerequisites: SCT 100, DDF 133
Introduces students to more advanced techniques in lighting and rendering of computer-generated art and animations.  Students will learn how to incorporate affects into animation and still renderings.  Topics include: lighting workflow, three point lighting, shadows, quality of light, and basic materials and rendering.

DDF 130 ENGINEERING GRAPHICS (1-6-3)
Prerequisite: Program admission
Introduces engineering drawing. Topics include: technical sketching; drafting fundamentals; orthographic projection; pictorial drawing; schematic drawing; descriptive geometry; computer graphics; engineering drawing conventions; and CAD concepts. Laboratory work parallels class work.

DDF 133 INTRODUCTION TO 3D STUDIO MAX OR VIZ (2-8-6)
Introduces students to the fundamentals of 3D Max or 3D Studio Viz.  Topics include: basic program operation, modeling, modifiers, primitives and shapes, model animation, and basic lighting and camera operation.

DDF 135 MATERIALS FOR 3D MODELING (2-8-6)
Introduces students to basic and advanced materials for use in 3D Studio Max or 3D Studio Viz.  Topics include: material creation and application, types of materials, shaders, material libraries, and maps.

DDF 160 INTRODUCTION TO SEQUENTIAL ART AND STORYBOARDING (1-4-3)
Prerequisite: Program admission
Introduces the student to basic drawing skills and techniques through traditional approaches to line, form, composition, and perspective. Students will learn how to apply basic drawing skills to create storyboards for animation and film. Topics include: two-dimensional drawing and design and three-dimensional drawing and design.

DDF 162 INTRODUCTION TO 3D ANIMATION  (2-8-6)
Prerequisite: DDF 107
This course provides an introduction to the concepts of animation film and animation video. Students will learn the commands and concepts of popular animation software in a sequence that is easy to understand. Topics include: the history of animation, practical applications, storyboarding, script writing, and character development.

DDF 164 CHARACTER ANIMATION (2-8-6)
Prerequisite: DDF 162
Introduces basic concepts of 3D animation design, texturing, and animation skills for both characters and environments. Topics include: simple model creation, lighting techniques, material and texture application, character animations, and rendering images and animations.

 

 

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