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CAM 101 VECTOR ILLUSTRATION I (2-8-6)
Prerequisite: Provisional admission
In Vector Illustration I the student will learn many skills using Adobe Illustrator, including how to draw illustrations, transform objects, work with layers, patterns, brushes, and filters, use effects, create graphics for the Web, create graphs, work in 3D, and prepare files for print production. The focus will be on learning the essential tools, basic operation and commands used in the creation of vector graphics used in different media fields.

CAM 102 VECTOR ILLUSTRATION II (2-8-6)
Prerequisite: CAM 101
The student will learn to identify logical starting points for projects and complete them more efficiently and productively with focus on a more efficient workflow to allow for forgiveness of changes in project goals. The student will learn to think about considerations specific to different types of projects. This course introduces real-world techniques using Adobe Illustrator through a set of projects that include template manipulation, 3D rendering, typography, vector illustration and proofing practices.

CAM 103 MEDIA ARTS AND ANIMATION (2-8-6)
Prerequisite: Program admission
Provides introduction to different multimedia and examines the necessary tasks in the pre-production stage in the creation of compositional elements used in 3D animation, video, print and web. The creative process is introduced using the elements and principles of art and design. An introductory course of descriptive drawing and various media, students produce scripts and storyboard descriptions, as well as character creation and layout design depending on the chosen field of study. This course teaches skills required to assess current digital media trends and technologies and apply them by using hardware devices, such as a scanner, camcorder, and camera, as well as software applications.

CAM 105 COLOR AND DESIGN PRINCIPLES (2-8-6)
Prerequisite: CAM 103
The Color and Design course offers students a comprehensive introduction to the field of graphic design and stresses theory and creative development. This course enables students to produce successful visuals and introduces both the form and function of graphic design through an in-depth study of the elements, principles, and concepts of color and design used in both Web and print. The student will be introduced to the design process and art/design history, and discuss the principles of visual perception, dynamic balance, Gestalt principles, and practices of text and layout design, traditional and electronic color, and the process of preparing files for the Web or print and compares the similarities and differences between print and Web design.

CAM 108 ELECTRONIC DOCUMENT PUBLISHING (1-4-3)
Prerequisite: CAM 103, SCT 100
An introduction to digital document distribution. The student will learn about creation of PDF documents, their security, interactivity and usage with multimedia presentations in print and Web.

CAM 110 DIGITAL IMAGING I (2-8-6)
Prerequisite: CAM 103
In the Digital Imaging I Course, the student becomes acquainted with the concepts, hardware, and software related to digital image manipulation. The student is introduced to the workspace and tools in Adobe Photoshop and will learn basic image editing techniques.

CAM 111 DIGITAL IMAGING II (2-8-6)
Prerequisite: CAM 110
The student will learn intermediate to advanced techniques using Adobe Photoshop to gain greater efficiency using tools, shortcuts and actions; masks and channels; type effects; and controlled use of layer, layer styles, blending modes, filters and other special effects. Special attention is given to practical and artistic techniques. Students will learn to assess available resources and use them to create sophisticated composition designs that mimic real-world projects.

CAM 112 VIDEO AND GRAPHIC EDITING (2-8-6)
Prerequisite: CAM 103
The student becomes acquainted with the concepts, hardware and software related to digital video. The student is introduced to the capture, importing, assembly, and editing of video, audio, and still images that can be exported to the Web, tape, CD-ROM, and other media.

CAM 113 BASIC VIDEO EDITING (2-8-6)
Prerequisite: CAM 110
This course is an introduction to basic audio and video techniques used in digital video production while providing hands-on instruction using the industry standard video editing software Adobe Premiere.

CAM 117 POSER BASICS (2-8-6)
Prerequisite: CAM 103
The student is introduced to Poser software and will gain a basic understanding of a 3D environment, objects, and materials. Students will create 3D scenes and customize ready-to-use figures to create realistic 3D portraits and animations. Students will create still images, animations, and output movies for use in Web, print, and video projects.

CAM 118 2D COMPUTER ANIMATION (2-8-6)
Prerequisite: CAM 103
In 2D Computer Animation, the student gains a basic understanding of the process for the creation of two-dimensional animation sequences. Students create storyboards and use 2D animation software to create on-screen animations. This course focuses on the completion of a student's storyboard into a linear or non-linear animation. Topics include: pre-production and storyboarding elements, cinematic control, input/ouput, sound, and lip synchronization.

CAM 121 ADVANCED WEB DESIGN (1-7-4)
Prerequisites: CIS 2261, CAM 118, CAM 105
In 2D Computer Animation, the student gains a basic understanding of the process for the creation of two-dimensional animation sequences. Students create storyboards and use 2D animation software to create on-screen animations. This course focuses on the completion of a student's storyboard into a linear or non-linear animation. Topics include: pre-production and storyboarding elements, cinematic control, input/ouput, sound, and lip synchronization.

CAM 125 PAGE LAYOUT I (2-8-6)
Prerequisite: CAM 105
This course will allow the student to explore the many options Adobe InDesign provides for creating comprehensive layouts, including formatting text and body copy, designing display headlines, setting up a document, working with process and non-process colors, placing graphics from Adobe Photoshop and Illustrator, working with tabs and tables, and preparing a layout for output. The course will give the student an understanding of how to create and effectively integrate elements used in layout.

CAM 126 PAGE LAYOUT II (2-8-6)
Prerequisite: CAM 125
In the Page Layout II course, the student will learn to plan projects for both production and distribution and complete them more efficiently with focus on a more efficient workflow. The student will learn to think about considerations specific to different types of projects and how to reuse content. This course introduces real-world techniques using Adobe InDesign through a set of projects that include template generation, color management, typography, preflighting and packaging.

CAM 127 BASIC GAME LEVEL DESIGN (2-8-6)
Prerequisite: CAM 101, DDF 133
The student is introduced to the aesthetic aspects of game design. The focus is on level design creation using the Unreal Engine to create indoor and vast outdoor environments, how to texture and light them, and add interactive elements that make them aesthetically pleasing and fun to play.

CAM 150 PORTFOLIO AND PRODUCTION PRESENTATION (1-4-3)
Prerequisite: All required diploma courses
Guides students through the process of compiling their work into final interactive portfolios. Students apply techniques and strategies to market themselves in their chosen fields. Emphasis is placed on students assessing their most marketable skills and designing the portfolio to best market these skills.

 

 

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